Elf Build
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Elf is a race in Rohan originally specializes for supporting other races in battle, either in PvE or PvP. Elf first job is White Mage which is a class that is designed for supporting other classes in battle. They have a very good support skill such as heal and even can revive dead character. However they lack of attack skill and their attack speed is very slow due they are mainly a staff(slowest att speed in-game) weapon user. Their secondary job is either Priest or Templar. Priest was a supposed to be the full supportive class in this game, they have lots of healing skill, support buff, and etc. They also have a few attack skill too. However as for this last update of Rohan in 6 December 2016(in which this guide wrriten), Priest can be a scary PvE beast too because their HERO skill called Judgement which they will obtain at lv111, and it's AOE skill that has only 3 secs cooldown(Wow).
Here's some screenshot of damage my Priest done to monsters(lv 111-120) in Upper.
Priest also become one of the most tankier class in Rohan even surpassing class like Giant and Human, just second to the Dekan and Trinity.
Unfortunately Templar, the one supposed to be the Godly class has now became very weak.
They got nerfed a lot on the last update patch and everyone has stopped playing Templar. But they are still a playable class, thus I made a guide for them too.
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Skill Build
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Info : Yellow Square indicating a mandatory skills that you have to get no matter what, the Orange Square indicating an optional skill that you can decide you want to get it or not, the Red Square indicating a PvP skill(only works and useful against another player).
I will explain all skills by number indicating on them. Please refer to the screenshot of skill image for each class and the number's color I put there.
If you see for example : Staff Mastery Lv5(7), this means Lv5 is the ideal level for this skill to be effective, and the number inside bracket means it is recommended for you to upgrade the skill level into that number.
Priority means how important this skill is, if it's very high you have to max it as soon as possible.
Keep in mind that the main goal of this build is to guide you to get all useful skills and prevent you to get a useless skill that will waste your skill points, so you won't need to buy Reset Skill Stones later. It's quite pricey at IM.
What you must do is simply follow and get all Yellow Square skill first at both first and second class. Later when you have some spare skill points, you can choose from the Orange and Red Square skills you want to get according to your play style. This is the easiest way to prevent you from getting the wrong skill or to prevent you from running out of skill points while you still don't have all those yellow skills.
Below are the summary of the Elf skill build and the Skill Point consumption :
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White Mage Yellow Square consumption skill points :
1/5 Heal + 1 Divine Aura + 5 Intelligence Blow + 1/5 Group Heal + 1 Detect + 1 Instant Heal + 5 Magic Barrier + 5 Mental Barrier = 20/28 SP
Priest Yellow Square consumption skill points :
5 Mental Blow + 5 Almighty + 1 Dispel + 5 Group Almighty + 5 Staff Mastery + 1 Marea's Battle + 5 Marea's Grace + 1 Soul Meditation+ 5 Obligation + 5 Heroic Power + 1 Blessing Nature + 5 Judgement + 5 Heaven's Dawn = 49 SP
Templar Yellow Square consumption skill points :
5 Blue Fountain + 5 Magical Blow + 5 Euphoria + 5 Blunt Master + 5 Group Euphoria + 5 Heroic Power + 5 Equality + 1/5 Shield Strike + 5 Last Divine = 41/45 SP
1/5 means Lv1 is enough, but if you want to max it, go for it. Usually if you go 5 that means you shold make it 7 but getting to +6 and +7 doesn't require additional Skill Point as you will use SES and ASES.
Let's say we maxed all skill then all the yellow skills, assuming you are Lv 115 and 20 Conqueror Level.
From lv 1 - 115 you will have 114 SP to spend.
Priest will use 28 + 49 = 77 SP --> this means you'll have 114-77= 37 SP free to spend
Templar will use 28 + 45 = 73 SP --> this means you'll have 114 - 73 = 41 SP free to spend
You can use the spare free SP to get those skills in Orange or Red Square according to your play style.
For White Mage
I recommend getting 1 Cure Silence, 1 Cure Confusion
For Priest I recommend getting 5 Mind Air, 5 Vaccu, 1 Perfect Healing
For Templar I recommend getting 5 Marea's Hammer, 5 White Curse, 5 Reflection, 2 Vanishment
Save the rest SP for future update :D
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Below here are the skill guide and explanation for each class of Elf race.
White Mage
White Mage Skill |
1. Heal Lv1(7)
In-game description : Heals for basic recover plus a rate of 200% INT and 500% PSY.
Explanation : This skill is is your first basic healing skill. You can use it on yourself or another character that isn't dead. Lv1 is essential but having a lv5 Heal is always nice, and if you do make it 6 or even 7 to maximize its potential or you will only waste it(I prefer Lv1 to save skill points). Cannot be used on monsters.
Priority : Very High.
2. Divine Aura Lv1
In-game description : Reduce hatred. Can only use during party mode.
Explanation :This skill will reduce the hatred of monsters towards you. What is hatred? Simply said, it's like Aggro. When a character wandering around a monster, the monster will start to attack him because his gained aggro/hatred from that monster. If playing in party the character with highest aggro will get attacked by monsters. Character with highest damage usually have the highest aggro, thus monsters will start attacking him. Skill such as Taunt o Taunt Roar will increase the Aggro/Hatred of that user, so the monsters near him will start targetting him instead the other party members. Now keep in mind that skill such as HEAL or GROUP HEAL raises a big amount of Aggro for the user. Now with Divine Aura, the user will reduce the Aggro into 0, thus letting the party member with higher Aggro got targeted by monsters instead.
NOTE : This skill is pretty patethic actually. We get this just for a connection bridge towards the next skill.
Priority : Very High(well needless to say).
3. Intelligence Blow Lv5(7)
In-game description : 30% boost to caster Magic Attack Force. Lasts 30 minutes.
Explanation : Mandatory buff skill which greatly boost your Magic Attack Force, all damage that have Magic Attack as it's base source will get boosted. This is a must get skill or you will not be able to kill a Varg at all. Go get it and make it lv7 if possible.
Priority : Very High.
4. Group Heal Lv 1(7)
In-game description : Heals party member's HP for 600% PSY of the caster.
Explanation : Work same like Heal, but this one heals all party members including you. I would get this at Lv 1 only. The only difference from Heal is the cooldown time. This has longer cooldown.
Priority : Medium.
5. Detect Lv1
in-game description : Detect all players or monsters in Vanish mode within a 20 M radius for 30 secs.
Explanation : This skill becomes a mandatory just because you need a bridge to get Instant Heal skill. So get it only lv1. Also has a skill which can detect Vanish players is always nice.
Priority : Very High.
6. Instant Heal Lv1
in-game description : Instantly heals the target's HP at a basic recovery rate + 300% of INT and 300% of PSY.
Explanation : The only good thing on this skill is just because it is instant. No casting time, so it might save your life in a narrow situation. Not really great heal and it also has very long cooldown time. The only reason why it is mandatory is, it is serve as a connection bridge to get Mental Barrier buff skill below.
Priority :Very High.
7. Magic Barrier Lv5(7)
in-game description : Absorbs physical/magical damage 1200% of your Psyche. With no received damage barrier lasts 60 secs.
Explanation : Great buff that absorbs damage you received based on your Psyche. This means you will get no damage at all when this barrier is active. Example : You have this skill at Lv5 and have 1000 points of Psyche. Then it will block 1000x12 = 12.000 damage that you should receive without this buff on. The barrier lasts 60 secs and it has 18 cooldown only. Nice.
NOTE : Of course when the block capacity of the barrier depleted it will gone even before 60 secs.
Priority : Medium.
8. Mental Barrier Lv5
in-game description : 25% of caster's Intelligence and Psyche is added to Physical Defense. Lasts 30 mins.
Explanation : This buff helps to raise your Physical Defense greatly based on your Psyche and Intelligence.
This is why full Psy Priest or Full Int Templar still have nice Pdef.
Priority :High.
Orange Skills(Optional)
1. Cure Silence Lv1
in-game description : Cures The Silence(Disabled Skill) Effect.
Explanation : Silence is the biggest enemy of Elf and Dark Elf races. It prevents them from use any skill. Some bosses have Silence skill, the Dhans also has Silence skill.
NOTE : Can be used eventhough you are under Silence(which is silly?
Priority : Very High.
2. Divine Beam Lv5
in-game description : Depending on your level, 700% of your Psyche will be added to your Magic Attack.
Explanation : An Attack skill that will add 700% Psy to the damage it deals. It is optional as you are actually a support type class. Killing monster is not your job. However if you can't find party and forced to leveling alone, this may help you if you are Psy type White Mage going to Priest. If you are Int type White Mage going to Templar, get the Holy Light skill instead as it is using Intelligence instead of Psyche.
Priority : Medium.
3. Holy Light Lv5
in-game description :700% of your Intelligence will be added to your Magic Attack.
Explanation : Just pretty much same like Divini Beam but using Int stats to gives damage. Get this is you are going Templar later.
Priority : Medium.
4. Mana Charge Lv1
in-game description : Recover caster's mana by 100%
Explanation : Very nice skill that will recover all your mana back to full. Has 90 secs cooldown.
Get it as it will be very useful for some skills in 2nd class such as templar's Euphoria/Group Euphoria that drains 2500 mana per 3 secs.
Priority : Low.
5. Revive Lv1/5
in-game description : Revive with 50% Health and 50% Mana. Used by players under Lv 115.
Explanation : This skill allows you to revive other dead character under Lv 115. Means you cannot use this on Lv 115 characters(sad). The 2nd class Templar and Priest also has similar skill called Incarnation, that has better effect which is also recover some EXP loss during the dead. However for Incarnation to be used, you need to have item called "Skill Revive Scroll"(buy from Sundries) and you cannot be in battle. It's really bad because usually you will be in the middle of battle most of the time when your ally die and if you need to be not in battle to use resurrection skill, that would be silly. So yeah Revive is the best resurrection skill.
NOTE : You don't need Skill Revive Scroll to use this skill and it has 7 secs activation time and 30 secs cooldown. Your last mandatory skill as a support White Mage class in Rohan.
Priority : Medium.
6. Saint Strike Lv5(7)
in-game description : Damage that is 100% of Intelligence and 50%(100% for Lv6-7) of Psyche is dealt 10(15 for Lv7) times in 30 secs.
Explanation : This is a your DoT(Damage over Time) skill as Elf race. It may prevent regeneration from some boss too.
NOTE : Can be cured by Antidote potion.
Priority : Medium.
7. Chrono Lv1
in-game description : Cool down time eliminated. Single use.
Explanation :A buff skill. when this skill is ON, the next skill you use will have it cool down eliminated and you can use that said skill immediately after.
NOTE : Chrono has 120 secs Cool down.
Priority : Optional.
Red Skills(PvP)
1. Mind Blast Lv5(7)
in-game description : Disables your opponent's movement. Lasts 8 secs(10 at Lv 7).
Explanation : Like it description, use this on other character to make him immobile for a a few secs.
Priority : Medium.
2. Cure Confusion Lv1
in-game description : Cures Confusion Effect. Cannot be cast while user is under Confusion Effect.
Explanation :The Confusion Effect will make a character cannot do anything at all, but also cannot receive any damage., comes from Dhan's Confusion Pouch.
NOTE : This skill only applicable to other player. Cannot be cast while user is under Confusion Effect.
Priority : High.
1. Mental Blow Lv5(7)
in-game description : 30% boost to caster's Psyche. Lasts 30 mins.
Explanation : Great buff, immediately get and max it as soon as possible. Psy is your main stats build.
Priority :Very High
2. Almighty Lv5(7)
in-game description : 30% boost to caster's All Status. Lasts 30 mins.
Explanation : Great buff, immediately get and max it as soon as possible.
Priority : Very High
3. Dispel Lv1
in-game description : Cancel Sealing Square.
Explanation :Like the description says, If there's a Sealing Square created by a Dhan, you can cancel it using this skill. Pretty much Elf Priest is the class who counter most of Dhan's disorient skills. Not bad but the main purpose of this skill is for connecting bridge for the other skills.
Priority : Very High(connecting skill)
4. Group Almighty Lv 5(7)
in-game description : 15% boost to party member's All Status. Lasts 30 mins.
Explanation : Similar like Almighty but work as a group buff. All members in your party will get this buff after this skill invoked. You're not a real Priest if you don't have this skill.
NOTE : If your party member wanders too far from you, the buff will expired for him/her. Some stupid people will then ask you to rebuff them while its actually their fault. Kinda annoying if they keep asking rebuff while they keep wandering around..
Priority : Very High.
5. Staff Mastery Lv5(7)
in-game description : 180% of caster's Psy is added to Magic Attack, 30% of damage inflicted is recovered as mana. Lasts 30 mins.
Explanation :This skill is a must if you planning to always activate Marea's Grace skill. Marea's Grace eats 5000 Mana per 3 secs for it to be ON. So your only salvation to keep your Mana refilled is with this Staff Mastery skill. Not only it adds a huge boost to your Magic Attack but also recover your Mana by 30% of the damage you dealt. Now you know why you must use Staff. Later when you can use Judgement skill(Lv 111) you can do huge AOE damage, means you get an infinite supply of Mana and will be able to sustain Marea's Grace.
NOTE : If you have no plan to be a battle Priest. This skill is not that useful, and you can use other weapon such as HP Mace or Dagger + Shield. But trust me battle Priest is a beast and somewhat immortal. Apparently the Mana recovery feature from Staff Mastery works even you use different type of weapon, however without Staff you won't get boosted Magic Attack, so trust me and use Staff for heaven's sake.
Priority : High.
6. Marea's Battle Lv1
in-game description : 5% boost to you and all your party members Magic Defense. Sustained Mana 5. Aura buff.
Explanation : Useless skill in my opinion, only serve as a connecting bridge to Marea's Grace. Get it only 1.
Why? Because after you get Marea's Grace you need to choose which aura you want to use.
NOTE : Aura skill, cannot be used in conjunction with Marea's Grace.
Pritority : Very High(connecting road only).
7. Marea's Grace Lv5(7)
in-game description : Boost caster's and party member's Max Health by 200 times of caster's Lv. Sustained Mana 5000. Aura buff.
Explanation : 5000 Mana? Relax. It is indeed sounds crazy, but actually possible to maintain its activation. With Staff Mastery buff which has effect to
Priority : High.
8. Soul Meditation Lv1
in-game description : Reduces damage received by 300% of caster's PSY. Lasts 30 secs.
Explanation : This is what makes Priest super tanky, the description already says it all. Oh and it has only 60 secs cool down. You will love this skill.
Priority :Very High.
9. Obligation Lv5(7)
in-game description : Drop damage incoming by 50% for all party members. Lasts 30 secs.
Explanation : This buff works like Damage Drop option in weapon. Amazing buff. Example: if you should take 3000 damage, with this skill at Lv5 ON which have 50% Damage Drop effect, you will only took 1500 damage.
Priority :Very High.
10. Heroic Power Lv5
in-game description : 25% boost in defense during PvP.
Explanation : It's very straight forward right? Boost your defense(Pdef and Mdef) when you are in PvP. Oh also this is a passive buff skill, it will be attached to your character forever at the time you obtain it.
Pritority : Very High.
11. Blessing of Nature Lv1
in-game description : 3% drop in stun resistance to user and user's party member. Sustained Mana 62. Aura buff.
Explanation : The description is a bit ambiguous. But it should work like this, it adds stun resistance to you and your party members. This is aura buff, so again cannot be used in conjunction with Marea's Grace. It is up to you to get this skill to Lv5 (7) to max its potential, good for boss battle. But I prefer not wasting my skill point because I know I will always using Marea's Grace all the time. Also this is a connecting bridge to get the Judgement skill.
Pritority : Very High.
12. Judgement Lv5(7)
in-game description : Deals 600% of INT and 600% of PSY as additional damage to opponents within 20m of caster.
Explanation : BATTLE PRIEST !! Here's your amazing skill. Cmon just look at the description, see that is fantastic. This skill will destroy all monsters in a room very fast. It has 3 secs cool down only(OMG). At Lv 7 it deals 1000% INT and 1000% of PSY, what an OP skill. Also remember about Staff Mastery's effect which will recover your mana 30% from the total damage you made? This skill will always refill your mana pool to MAX, meaning? MEANING YOU CAN ALWAYS ACTIVATE THAT MAREA"S GRACE BUFF.
NOTE IMPORTANT : Some people even until now never realize how PvE Priest works, but actually Priest could be the best PvE class after Scout in my opinion. How? Still ask? LoL
With Judgement and Marea's Grace active you will be almost invincible and able to kills monsters lightning fast. Not to mention Soul Meditation, Magic Barrier, Obligation buff that will make your Priest fucking tanky. This class also has high Psy which means your Magid Defense will be insanely high, so you can leveling or farming in Magic monsters area. Also remember!! You are actually a healer!! You can always heal yourself OMFG.
Pritority : Very High.
13. Heaven's Dawn Lv5(7)
in-game description : 18% boost in party member's stats, Attack Force and Attack Speed, with 6% boost in Critical Rate and Accuracy.
Explanation : Okay now honestly I have never tried this skill/buff because I never reach Ultimate Conqueror level with a Priest. But just again look at the description of the skill at Lv5. It is like Priest is not OP enough yet.
Pritority : Very High.
Orange Skills(Optional)
1. Perfect Healing Lv1
in-game description : 100% recovery of your target's HP.
Explanation : The only healing skill that ignores your Psy or Int status due its power which able to heal your HP back to full. Great for some Vit type Priest. However it has a very long cool down. Best to heal full Vit Dekan or Defender.
Priority : High.
Red Skills(PvP)
1. Vaccum Lv5(7)
in-game description : Your opponents regular attack is disabled for 30 secs. Not applicable for monster.
Explanation : What a super annoying skill for your enemy. The description already explain it.
Priority : Optional.
2. Mind Air Lv5(7)
in-game description : Paralyze your opponents within 15M for 12 secs.
Explanation : A nice skill used to immobile your opponents. Good that this hits multiple opponents and applicable to monsters and boss.
Priority : Optional.
Templar
Before we begin our Templar Skill Build guide, I want to talk a bit about Euphoria and Group Euphoria skill that is not being quite an issue. Newbie can skip this part and read the below skill guide first and return back here after.
We all know(except newbie) both aura need an insane Mana to sustain, which is 2500 Mana per 3 secs.
Now there's actually some way to preserve it to be always active. Read below.
How to preserve Euphoria or Group Euphoria on Templar(works in HK):
- First you are a Templar that has a lot of Mana from the buff Blue Fountain(I told you to get it and max it if possisble). If you have upg club with 60% boost Mana then it would be even more awesome, but if not then it's still okay. What you need is just 80-100k Maximum Mana pool. If you have that amount of Mana then procced reading, if not well you really need to get that Blue Fountaint buff at Lv7 and some All Stats gears to add your Psyche. Now remember that White Mage has that buff called Mana Charge which recover 100% of your Mana? We gonna need that. Here we go :
> Put Mana Charge buff(Yes this is considered as a buff) in your Buff Set Up HK(put as the last buff).
> Now Put Group Euphoria(if you are in party) or Euphoria on the Aura Set Up slot and give "check" on it.
> Start your HK it's all done.
Explanation: GE or E eats 2500 Mana per 3 secs. Mana Charge has 90 secs cooldown. So every 90 secs the Mana Charge will always be used(as it is on your buff set up HK) and it will refill all your Mana back to 100%. Now how many Mana gets drained for 90 secs if every 3 secs it eats 2500 Mana?
90 : 3 x 2500 = 75000 Mana is the answer.
If you have 80k-100k Mana then you know you can always put GE or E active all the time. Just for your information a Templar with upg club 60% Mana could have 200.000 Maximum Mana pool.
- Secondly If you have Epic Club which has 15% HP and MP absorb option, then this whole method is not even worth mentioning.
Yellow Skills (Mandatory)
1. Blue Fountain Lv5(7)
in-game description : Boost the caster's Mana by 600%(1000 for Lv7). Lasts 30 mins.
Explanation : Simple multiply your maximum Mana pool. Great skill because we will need a huge load of Mana to use several other skills. Max it if you can, important.
Priority : Very High.
2. Magical Blow Lv5(7)
in-game description : 30% boost to caster's Intelligence. Lasts 30 secs.
Explanation : Templar is INT based class, which means this buff is a foundation for you. Anyway get it and max it if you can.
Priority : Very High.
3. Euphoria Lv5(7)
in-game description : Recover the caster's HP by 15% of damage dealt by the caster. Sustainable Mana vary, at Lv5 is 2500. Aura buff.
Explanation :First let me tell you that this is a SOLO AURA buff. When this buff is ON, 15%(30 at Lv7) from all the damage you made including regular attack will be used to recover you HP. What a fantastic buff. However some issue here is, you nee 2500 Mana per 3 secs to be able to keep this aura ON. Kinda ridiculuous eh? Don't worry there's a way to fix this. Read my explanation above about Templar Euphoria issue.
Priority : High.
4. Blunt Mastery Lv5(7)
in-game description : 60% Boost in One-Handed Mace damage, 19% boost in Attack Speed. Lasts 30 mins. Additional damage attributed by Magic Attack.
Explanation :This is the reason why Templar using Mace and not staff. This skill will boost your Melee Attack based on your Magic Attack. Long ago this skill was Overpowered, but the last patch ruined this buff power quite a lot. Still you need to get this as you are a Templar. That Attack Speed boost is also nice.
Priority : Very High.
5. Group Euphoria Lv5(7)
in-game description : Recover party member's HP by 10% of damage dealt by the caster. Sustainable Mana vary, at Lv5 is 2500. Aura buff.
Explanation : Pretty much same like Euphoria with a slight difference in percentage and this recover all party member's hp which is awesome. Still that 2500 Mana per 3 secs is a disturbing issue. Read my explanation above for this issue.
Priority : Very High
6. Heroic Power Lv5
in-game description : 25% boost in defense during PvP.
Explanation : It's very straight forward right? Boost your defense(Pdef and Mdef) when you are in PvP. Oh also this is a passive buff skill, it will be attached to your character forever at the time you obtain it.
Pritority : Very High.
7. Equality Lv5(7)
in-game description :40% chance of broadening your normal attack radius for 30 mins. Opponents within 10M radius will receive 30% less damage.
Explanation : When this buff is ON you have chance to do AOE regular attack. Make it Lv7 for the best performance. Now with Euphoria active, you will recover great amount of HP when you do AOE attack.
Priority : Very High
8. Last Divine Lv5(7)
in-game description : 7% Boost in Party member's Critical Chance and 30% reduction in Critical Damage received. Lasts 40 secs.
Explanation : Well compared to Priest's Heaven's Dawn, this skill is not that good. Only add Critical Rate and reducing Critical Damage you received. More like a defensive skill in my opinion. Not sure, never reach this level.
Priority : High.
Orange Skills(Optional)
1. Grey Mask Lv1
in-game description : Unable to lose EXP even after death. Lasts 30 secs.
Explanation : Fully optional skill, this only lasts 30 secs and have 300 secs cool down. So I'm guessing when you are in grave danger and pretty sure won't make it alive, you will use this skill so if then you will die, you will not lose any EXP. Not sure as I prefer to save my skill point rather then get this one.
Priority :Optional.
2. Marea's Hammer Lv5(7)
in-game description : 500% of your Intelligence is applied to the damage you deal. Stun enemy for 5 secs when equipped with Mace.
Explanation : An attack skill that will stun your opponent if you use Mace. Good skill.
Priority : Medium.
3. Mana Shield Lv5(7)
in-game description : For every 10 HP damage received, loses 30 Mana instead of HP.
Explanation : Amazing and fantastic OP skill if you are using Abs mana club, especially Epic Mace. With every regular attack you do, you will absorb and gain Mana, so you will never die. At lv 7 it even loses 10 Mana only for 10 HP. This is lit. BUT IF YOUR ATTACK IS NOT ABS MANA, then don't get this skill.
Priority : Medium.
4. White Curse Lv5(7)
in-game description : Stun your targets and 8 others within 14M range for 5 seconds when you are equipped with a Mace.
Explanation : Nice AOE stun skill, however it doesn't do any damage and only lasts 5 secs.
Priority : Medium
5. Destruction Lv5(7)
in-game description : 800% of your Intelligence is applied to the damage you deal.
Explanation : I cannot understand why this skill is even exist. Unless you are pretty much loves using skill as your attacking style, I don't recommend getting this AT ALL. Why? This skill is a joke compared to White Mage's Holy Light skill. Both utilizing Intelligence stat for the damage output, and indeed at both skill Lv5 Destruction have 100% more INT than Holy Light. But Holy Light will add that INT conversion to your Magical Attack which means Magic Attack + The conversion for its damage, while Destruction lack of the Magical Attack and only using the INT conversion for the damage output. Not just that, Destruction has long casting time and 30 secs cool down, while Holy Light only 2 secs casting time with 4(yes only 4) cool down time. STILL TEMPLAR SHOULD NOT RELY ON SKILL, THEIR REGULAR ATTACK IS WHAT THEY SHOULD BE DOING.
Priority :Dunno
6. Cast OverLv1
in-game description : Casting time is ignored for 30 secs. Single use.
Explanation : Well aside from helping you to ignore the casting time of Marea's Hammer, I don't know the usefulness of this skill.
Priority :Optional.
7. Shield Strike Lv5(7)
in-game description : 100% boost to Attack, 60% boost in attack speed for 4 secs, 40% drop in mobility.(Shield)
Explanation : A straight forward melee attack skill that boost your damage 100% and give you a short period attack speed boost too, however reducing your mobility. Best is to stun your enemy using Marea's Hammer first before using this skill. At lv7 boost 200% damage, hurt!
Priority : Medium.
Red Skills(PvP)
1. Erase Lv5(7)
in-game description : Removes 1 special buff at random from opponent.
Explanation : It has 30 secs cool down. Special buff is including Resistance to Disorient(Guardian's skill Roha's Blessing), Reflect Disorient(Templar's skill Reflect), Immunity Damage(Human's skill Stone Skin).
Priority : Optional.
2. Reflection Lv5(7)
in-game description : Caster reflects harmful skill effect back to the attacker and deals 20% reduced damage. Lasts 30 seconds.
Explanation :Well, as the description says, this skill will reflect harmful skill effect such as stun, sleep, confusion etc. Good skill to have, but I never really test it myself.
Priority : High.
3. Vanish Lv1(2)
in-game description : Immediate release from stun spells.
Explanation : Can be used under stun state, this won't cure confusion or sleep.
Priority : High.
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Status Build
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Okay, now first you need to decide your 2nd job, wethere it will be Priest or Templar. Decided?
Go take a look below.
For those going Priest here is the status build :
Depending on your gear you can go full Psy or Full Vit or Hybrid.
However it affects on your playstyle.
-The full Psy can go offensive with some attack skill allowing you to kill some monster too if you happens to have hard time to find a party. Your healing skill also have a great power.
-The full Vit rely on party hunting, you won't be able to leveling without playing in party because your damage will be very bad. Your healing power will be bad too. The only good thing for this build is you will have more survivability due to your high HP and Pdef. You only heal skill that is effective is only Perfect Healing. Consider this seriously because if maybe you want to go to this path, perhaps no need to max your other healing skill such as Heal, Group Heal, or such.
-The Hybrid maybe is the balanced one you will be able to deals some damage, have an okay healing power, and good survivability. However you'll never mastering any build and playstyle.
Hybrid stats build :
Lv 1 - 50 = 2 Vit, 2 Psy
Lv 51-70 = 3 Vit, 3 Psy
Lv 71 - 100 = 4 Vit, 4 Psy
Lv 101+ = 10 Psy
NOTE : You may want to reset into Full Psy aor Vit anytime depending on your playstyle.
Priest's Staff Mastery skill will boost your Magical Attack by certain percentage of your Psy. So you may want to use Staff if you planning to be a Battle Priest which is a beast in PvE.
If you think you will dedicate your Priest for support only, go Full Vit or Hybrid and look for HP Mace and Shield to gain more survivability.
Keep in mind Battle Priest can activate Marea's Grace aura and it boost you and your party member's HP hugely.
For those going Templar here is the status build :
Again depending on your gear, you can go Full Int or Hybrid. However nothing such Full Vit Templar because they are a fighter not supporter(though they can heal too, but the Group Euphoria should get the job done).
Hybrid build for Templar :
Lv 1 - 50 = 1 Vit, 3 Int
Lv 51-70 = 2 Vit, 4 Int
Lv 71 - 100 = 3 Vit, Int
Lv 101+ = 10 Int
NOTE : You may want to reset into Full Int anytime when you think you already have enough survivablity.
Templar is the fighter, they mainly rely on their regular melee attack, with the Blunt Mastery buff their Magical Attack will be added to their Melee Attack. This class was an OP class, but after the recent update this class sucks if you don't have Epic Mace. Their Blunt Mastery got nerfed alot, and their regular attack is poor compared to class such as Guardian or even Defender and Giant.
Weapon suggestion Priest:
1. Staff with MA %, 3(Option stone) DD, 1(Option Stone) abs HP and MP or Upg Staff with abs.
2. Staff with HP, and DD
3. Mace with HP, and DD
Explanation :
1.Again Battle Priest will have Staff as their main weapon, with MA% on your staff, your Magical Attack will get boosted greatly, also the DD help you survive better. The Abs HP and MP is really nice option to help you preserve your HP and MP during leveling. No need to buy potions anymore, and that Marea's Grace will never OFF. This weapon is for PvE Battle Priest style. You can clear a room in Upper by yourself lightning fast.
2. Staff with HP and DD also good, your Priest will have a huge HP and you can still preserve Marea's Grace due to your quite good damage from Staff Mastery and Judgement. This could make your Priest super tanky, great combo if you are full Vit Priest.
3. Mace with HP, and DD honestly I never recommend this, but nowadays Mace is cheap, and with shield you will get some nice block. The downfall is just you can't preserve or maybe, the Staff Mastery recover Mana effect will still ON, but your damage I believe will be a bit sad and not enough to preserve that huge 5000 Mana per 3 secs.
Weapon suggestion Templar:
1. Epic Mace
2. Mace with MA %, 3(Option stone) DD, 1(Option Stone) abs HP and MP
3. Upgrade Mace 2.0, NOT 3.0
NOTE : Give templar a shield to just because they can and why not? Shield Strike skill also need Shield to be equipped.
Explanation :
1. Epic Mace has what Templars need. It has 15% HP and MP Abs. This will easily allowing you to turn Euphoria or Group Euphoria active.
2. Same like Epic Mace but inferior.
3. We need that add 60% Mana to get your Maximum Mana pool to 100.000 or maybe more.
Really you should just not play Templar actually.
Accessory suggestion :
NOTE : [update 2017]
There are no more Twin Sister Accessory anymore!!!
Get yourself Crafted Accessory such as Artisan Aquamarine Ring and reinforce them instead.
It adds IPV or Intelligence, Psyche and Vitality.
1. Elemental Wood set. Buy from IP mall merchant. 4 pieces which is Elemental Bracelet, Elemental Necklace, Elemental Brooch, and Elemental Ring. Each has 50 INT, and if you wear 4 set you will get a set effect 1000 HP and 400 attack. This piece can also be reinforced using ARS.
2. Reinforced Boss Drops or Artisan IPV V the other 2 slots you can use Feathers of Goddess Silva(Wood), Flame Diamond(Fire), Wrath of Ancient Darkness(Wind), or Bezemut's Eyes(Metal)
or Artisan Aquamarine Accessory Grade V, all should be at least +6 or more.
Upg Artisan Aquamarine V is the best as it has some MA and Def %.
Both Priest or Templar can use this accessory.
NOTE : Reinforced Boss Drops such as Feathers and etc need you to be at Lv 50 to use, and Artisan Aquamarine Grade V need you to be at Lv90 to use.
Thank you for reading, I will update this post as soon as possible :)
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Hi can you also make a Psy Wizard build as soon as possible? I'm using your guides for both Predator and Priest. But I need another one for Wizard. Thanks for answering.
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